Monday, November 20, 2006

All-Time Favorite Games (3rd in a Series of 7)

i'll continue with my favorite vidgames to no one in particular. now that i've moved beyond the NES era, it's time to get to what i'd probably consider my favorite console thus far, the Super Nintendo. here are three of my favorite legendary early SNES games:

Super Mario World (1991)
i think i could easily say i love SMW better than any NES game i've mentioned before. it was still a straight-up 2D platform mario game, but the added capacity (for both storage and graphics) of the SNES game really made the series into something that felt completely different. the music for the varying levels was fantastic, as well as the changes in atmosphere.

super mario world, despite being a launch title for the SNES (thus an early 16-bit experiment), just did everything right. i even loved things like the digitized effects when entering a particular level, the music adding drum beats whenever you rode yoshi, etc. even the addition of yoshi himself, with different colors and abilities, added a completely new element to the game. the world map concept did well for the mario series, which had been started in SMB3, but expanded even more in SMW. the castles & ghost houses usually succeeded in creeping me out somewhat, and loved how the doors/keys would swallow mario into them.

like i said, the game just did everything right, basically. SMW, since it was much less linear than its NES counterparts, had a lot more replayability to it. my sister & i spent a ton of time playing it over and over, which was kinda funny cuz it'd be like 1994 and we'd play the 1991 game that came with the system. with that kind of replayability, i felt particularly obligated to note super mario world.

F-Zero (1991)
f-zero was one of those games that i never actually owned myself. my childhood friend kevin had it when the SNES first came out, and so i was constantly over at his house playing it. i'd say it really says something that a game i didn't even own myself would appear on this list.

f-zero is probably the least celebrated game i've put onto my all-time favorites so far. i don't know if the common gamer today is entirely aware of it, even. but it came out before Super Mario Kart did, so it was basically THE racing game for the still-young SNES. i think at that time console racing games weren't really all that popular, so this was really my first exposure to enjoying a full-on racing game.

it was kind of just a coincidence that it was a great racing game and also futuristic, which i was into as a kid. the idea of driving (well, more like flying) around in hovercrafts instead of cars was appealing, as well as the illusion that you were travelling at ridiculous speeds. i liked that the game was relatively simple as far as no item collection or brilliant AI, just trying to beat the rest of the fields. just like the majority of my all-time favs, the music was great as well. i particularly liked the mellow tune it would play when you'd crash out and die. at the moment, i actually have the start-up and GO!!! sound as my 'new text message' sound on my SLVR cell phone. old school, kids, old school, indeed.

i'm convinced it was the original f-zero that paved the way for me enjoying the hell out of later futuristic racer Wipeout XL, as well as the gamecube iteration of the f-zero series, F-Zero GX.

The Legend of Zelda: A Link to the Past (1992)
okay, i don't wanna blow my load on this whole all-time favorites list, but i'll just say that of all the games i've listed and probably will list later on, this is my absolute favorite game.

with that short disclaimer out of the way, i'll try to come even close to explaining why that fact is true. you could basically throw down two different genres on the table, platformers and RPGs. somewhere in the middle of those two radically different types of video games are straight-up, vanilla adventure games. i've already discussed the original Legend of Zelda here a bit, so i've touched on what i like about the genre, but obviously LttP just expanded on that concept even more. nintendo achieved a perfect mix of purposeful quests to get through the game with whimsical and intriguing side quests to further advance link's capabilities.

i loved how it borrowed magic and item elements from RPGs, yet didn't really bother with levelling and turn-based actions that slowed the game down too much. i loved how the further you went on in the game, the more your items screen had so many useful items in it. often times the later parts of the game would require you to use all the tools you'd acquired throughout the game to achieve something, which piqued the puzzle enthusiast deep inside me. the inventory list of items you'd collect would only expand further in future iterations of the zelda games.

the idea of having both light and dark worlds, and the interesting contrasts between both, was especially cool to me. as the game went along you'd become aware that you could go back and forth between these worlds, something that enhanced gameplay even further. the light world that you start in already seemed huge compared to the NES version, so obviously it seemed downright massive once you realized the world was actually twice as big.

i dunno, moreso than the often-frustrating and occasionally-empty platformers like mario and the like, the zelda series has always appealed to me. i like the mythology that they create with the zelda series, because they successfully create the type of fantasy world that an average gamer can grasp without feeling like a bit of a dork for being so into it. possibly moreso than all other zelda games, LttP appealed to a large audience with the initial SNES crowd once the mystique of Super Mario World wore off. i recently bought a used copy of the GBA version of LttP just cuz i wanted to go back and play it again on my DS whenever i felt like it. i figured for $10 it was better than fiddling around with an emulator version of it, which i'd tried and never felt natural. so far i've loved the nostalgia of playing my all-time favorite game some 14 years later and yet still enjoying it just the same.

--j

Friday, November 10, 2006

All-Time Favorite Games (2nd in a series of 7)

alright, now that i've gotten the first few NES classics out of the way, time for my next few games that i'm sure you're probably just as familiar with. this is still NES era games, so i have to remember way back for these.

Mega Man 2 (1989)
i spent a ton of time playing mega man 2 as a kid, and i'm pretty sure i know why -- it has to be in my top 3 hardest games i've ever played with any consistency. when i was like 8 years old, i guess that's something that i liked. i liked the challenge of trying to beat something that was truly difficult, just to say that i had done it.

the mega man games were fun because they were simple. combine the simplicity of "keep mashing the fire button until the enemies die" with a kid's imagination of creative bosses and mechanical environments and you (apparently) have a hit on your hands. the different worlds in mega man were different, each stage almost felt like you were playing a different game. it varied a bit from mario games, where levels in each world could get a bit repetitive after a while and cause you to lose a bit of interest. it helped that you could go through the stages in whichever order you desired, meaning you could use the weapons gained from the bosses you beat on other enemies, possibly in a different fashion every time you went through the game.

while i loved the game so much as a kid, i have to say that enjoyment was somewhat short lived. i remember playing some of the sequels that followed the game and they were still good games, but capcom just kept churning them out, year after year. once the SNES came out, they still kept pushing the games out, even branching into the X series all the way to the PS2. in my opinion, the games just kinda ran out of gas after the first handful were made. once some solid 3D work starting to be done on games, the side-scrolling simplistic shooters just didn't cut it as much anymore.

i tried out a PS2 copy of the mega man anniversary collection and damn if i didn't just hate it. i went back and tried to enjoy mega man 2 and found the game way too damn hard. i dunno if it was cuz of the PS2 controller (face it, NES shooters just don't need that many buttons) or that i'm much older and don't have the patience to keep dying and trying over again, but i just couldn't see much appeal in it other than reliving the classic music. i guess there's just no replacing the original, especially decades later.

Super Mario Bros. 3 (1990)
as young as i was at the time, i remember 1990 and the ramping-up to the 3rd iteration of the super mario bros. series as being a big deal in the relatively juvenile gaming world. there was that cheesy movie the wizard that served as a bit of a preview for SMB3 for american kids, so we were all anxious to play it.

once it came out, it basically didn't disappoint. the original SMB was already seen as legendary, but SMB3 was really miles above the first from just 5 years prior. SMB2 was seen by most as being just too weird and unique to be considered especially memorable, so SMB3 felt a bit like returning to mario's true roots. the game was vastly more wide-open than the previous in the series, so there was plenty to do. particularly novel at the time were the different suits mario could wear for different purposes. the ability to take off and fly and reach upwards in the stages changed the dynamic of the side-scroller genre a bit as well.

the beauty of SMB3 was that it launched in 1990, when everybody who was ever going to get a NES had gotten one by that point, and so the game was a huge hit. it felt like at the time everybody had it and played the crap out of it until super mario world (and the rest of the early SNES games) came and blew everything out of the water.

that rounds out my NES favorites. next time i'll get into my personal favorite console of all-time, the Super Nintendo.

--j

Sunday, November 05, 2006

All-Time Favorite Games (1st in a Series of 7)

a few months ago i jotted down a few notes on what i considered were my personal favorite video games. i based my selections on the consoles that i've had throughout my life, which chronologically were the NES, SNES, Playstation, Gamecube and Playstation 2. i've set aside 7 posts to run down my experiences with 20 of my favorite games, including 4 NES games, 6 SNES, 6 PSX, and 4 for the Gamecube. starting back as far as i can go, here's 2 of my favorite NES games, which should be of no surprise to anyone.

Super Mario Bros. (1985)
i know, i know -- no originality, huh? doesn't really matter if it's the #1 selling game of all time, on all the top 10 games of all time as decided by whomever, whatever -- it has to be on the list. these older games are a lot harder for me to remember, as i was playing SMB when i was like 5-6 years old. as you'll see a lot on my list, i spent a whole bulk of time playing this game over at my friend kevin's house. i remember kevin's sister wasn't at all a gamer, but she was a typical teenage disaster of a chick who scared the crap out of us. she'd come steal the game from us and play for hours while we just watched waiting for her to tire of it and then we could play as long as we want.

as i'm sure most people would agree, it's really the music that's the most memorable about SMB. most people in their 20's and 30's, even if they don't play games, immediately recognize the classic overworld and underworld themes. for some reason any time i hear those classic themes in modern-day mario games, i'm instantly glad that the designers chose to include it.

as mario-based games evolved over time, the games obviously got better and better, but it was really SMB that started it all. the game might have been simple and linear, but it held our attention like no other at the time.

The Legend of Zelda (1987)
another no-surprise for sure, but had to be mentioned. this was a totally different style game to mario, and the beauty of it was being able to go anywhere on the world's map to accomplish tasks. back then i found LoZ to be a lot harder than SMB, but that also made the game more rewarding when you accomplished something. the music was just as classic as well, with the dungeon music being particularly frightening to a young kid like myself.

i remember getting a giant fold-out map of the entire LoZ world and holding onto it like grim death. that annoying beeping sound telling you you were running low on hearts just made you play even harder to avoid the dreaded game over sound. just like with Super Mario Bros., this game was merely a framework for more great Zelda games to come. although i was always disappointed with the direction they took with the second NES Zelda game, with all the side-scroller shit.

i pretty much hold Legend of Zelda to be responsible for starting my love for a good mix of adventure and RPG elements. i loved the idea of the character not just dying when an enemy touched you, but rather having a certain amount of life (hearts) and gaining more life as the game went on. just another great nintendo-developed game that went on to produce a hugely successful franchise.

as i said, these games were kind of no-brainers, but they certainly had to be mentioned, as i remember immensely enjoying them in my earliest gamer days. i'll fire off 2 more of my favorite old NES games in my next post.

--j

Friday, November 03, 2006

A Next-Generation Shrug


with all the hype that we've had for this being the year where all the next-gen video game consoles have finally been released, there's been plenty of time to decide which system/games one would be interested in investing in for this generation. i use the term "investing in" because despite some consoles being cheaper than others, either way the console plus the games is still a semi-expensive hobby.

i think for me personally, this onslaught of gaming goodness (with the entire generation starting now, this really should be the most exciting time since the PS2, xbox and gamecube hit the streets) doesn't come at an advantageous time. despite the obviously correct move in releasing the Wii and PS3 just before christmas, it doesn't work entirely well with my wife and i throwing down the most money in our lives yet in moving out of our apartment and into a house. so because of having to part with thousands of dollars in the next few months here, i can't really focus too much on buying up a next-gen system and just stocking it with games right out of the gate. i'm not really sure yet, but i'd say it's a fairly good chance that i won't buy a next-gen system for another 6 months, just to see how things are selling and what's popular.

i suppose just like with the last generation some 4-5 years ago, i see pros & cons to each system. i wouldn't rush to judgment and claim that one of the systems is a clearcut winner. regardless of how much one may like one of the consoles, each one has certain drawbacks. my take on each console --

Microsoft Xbox 360
i was never really down with microsoft's decision to try to beat everybody by releasing the 360 a year before the other consoles. so far, while it's gotten a decent foothold in american living rooms, it actually hasn't been a runaway success at all. you could say that people were waiting for the other consoles to come out to compare, and if they didn't like the wii or ps3 they could go back and buy the 360 anyway. but i don't totally buy that, i think if people wanted the 360, after the initial shortages were over, you'd have probably gotten a 360 by now.

the 360 looks fun, there's no denying that. with how much people rave about xbox live, i'd have to warm to playing online, cuz that seems to be a huge perk of the system. i'd make good use of the high-def for sure, and my 50" DLP would be great for it.

what i don't like about it as that a lot of their games just have too much of a PC-ish feeling to them, not enough well-known franchises where you can't wait to play the next in the series. i wouldn't be one of those people buying the system for halo 3, cuz i just don't care enough about the game to drive my entire console purchase. while they're obviously well behind given microsoft's always-coming-to-the-party-late personality, they don't have the franchises that sony and nintendo do, the marios, zeldas, gran turismos, etc.

Sony Playstation 3
somewhat surprisingly, sony has by far been shit on the most of all 3 major manufacturers in the next generation. many of their decisions when it's come to the ps3 have been questionable at best, such as the high price tag and controller design. outside of gaming, sony is looking more and more behind the times, failing to catch on to their proprietary formats and technologies tanking in the market.

despite all that, it's still a playstation for christ's sake. the ps1 was all i did gaming-wise from like '96 to '02. it was a fantastic system for its time and really helped things evolve away from the mentality of all things mario and zelda. i ended up getting the ps2 as my second system (to the gamecube) in '04 and never regretted the decision. so naturally given sony's track record of the last decade, one would think they have a great system with great games ready to launch with the third iteration of the playstation.

as far as what i don't like about the ps3, i'd like to see a bit more fresh ideas from the sony team all across the board. i mean the playstation name itself, i can see it as a brand name, but can't we come up with something else by now? after trying out the boomerang controller design, they were ridiculed for a terrible idea and subsequently scrapped it entirely. it's like they've gotten burned for certain relatively rogue concepts and immediately retreat to either something safe and played out or borderline blatantly ripping off somebody else's idea just to stay in the game.

i hope that sony comes to their senses a bit and drops the $500 price tag sooner rather than later, cuz i think that's really gonna keep parents from buying the console for their kids. i realize the average age of the gamer is certainly on the rise, but that doesn't mean we all have loads and loads of disposable income to throw at gaming. i know we've seen it in the past, but i'm not much of a supporter of $60 MSRP for next-gen games, which the ps3 (and xbox 360) seem to be pushing. as a big fan of modchips, used games, greatest hits and renting games, i already know i won't be buying too many games at that $60 price point. i wouldn't want to buy a ps3 and 5 years from now only have 10 games for it.

with microsoft pushing xbox live hard, and nintendo already showing some promise with the "nintendo wi-fi connection," i'm a little nervous that sony hasn't really shown us much with what they plan to offer for online gaming. a lot of people think the gamecube would have been more successful had they offered some semblance of an online gaming network. at this point, you basically can't be taken seriously without it.

Nintendo Wii
i have to admit, in the last few years, of the companies mentioned, i've had the biggest soft spot for nintendo. the gamecube was a fantastic system that just didn't ever sell enough consoles or games, and many terrific games went largely unnoticed by the hardcore gamer community. 4 years ago, i chose the gamecube over the xbox and ps2 and never regretted my decision. a year ago, i bought a DS on a whim, despite not entirely needing a portable system. since then, i play my DS far more than my consoles and have been encouraged by the success nintendo has had with it.

because of my recent fanboyism for nintendo, i'm automatically intrigued by their next console offering. like the rest of the general population, i was initially thrown by the concepts nintendo hinted at in the revolution/wii. it was only after we started to see real gameplay videos that the idea didn't seem too ridiculous to have people waving controllers around in the air instead of solely pushing buttons like we have for over 20 years.

nintendo has a lot going for it with the wii, at least for me personally. as an avid gamecube gamer, it's encouraging that all the gamecube games i grew to love and those i have yet to play could still easily be played on the next system. the wii comes in significantly cheaper than its competitors, so it's easier to justify the cost of the new console. the games will also reportedly remain $50 and below, so it should be easier to buy a wider array of games. because of the success nintendo has had with their DS wi-fi network, i have a bit more confidence at this point in their ability to bring an innovative network to fruition with the wii. not to mention, the idea of the virtual console to allow play of past NES/SNES/N64 games is surely an added bonus, and at times i certainly get bitten by the nostalgic bug to play games of my childhood.

all those positives aside, oddly enough, i might actually have the most doubts of the wii of the 3 systems. there's no denying that nintendo isn't afraid to be different, and sometimes that's helped the company, while other times it's caused disaster. i'll admit when i first heard about the DS, with its touch screen controls and dual screens, i thought it'd flop for sure, with the sony PSP being a massive hit. instead, the DS has done extremely well, with the PSP has only enjoyed a lukewarm american reaction. like i've stated above, the gamecube was a great console that just didn't live up to its expectations, so it's hard not to see it as a bit of a flop.

this entire concept of waving around your television remote style controller and using a separate attachment for other controls -- it's certainly a gamble. you watch the gameplay videos, watching people try it out and laugh it up and have a good time, you wanna play it yourself and see how it works. but i wonder if the novelty could easily wear off rather quickly, simply because that level of control is certainly a lot more work than the style of gaming we've gotten used to for decades now. if people start to form the collective opinion that it's kind of a neat concept, but after a month you've got massive carpal tunnel and you're too tired to bother waving a virtual sword or serving in tennis with a wrist flick yet again.

i realize nintendo decided to skip out on high-def level graphics to save costs on the consoles production, but i really wonder if that's gonna come back to bite them in the ass a couple years from now. i read that US HDTV sales are supposed to outnumber standard CRTs starting in 2008, and that's awfully soon for nintendo to write off HD support to the next generation, which could be a good 2011 or so. it's true that most people (even high-tech gamers) don't own an HDTV to even take advantage of increased resolutions, but as a high-def owner myself, that doesn't exactly matter to me. i have no doubt the graphics will still look great (hell, 480p gamecube output on my DLP still looks great) but the high-def outputs on the 360 and ps3 are always going to look better.

moreso than microsoft and sony, nintendo really needs to work on their marketing scheme starting with the wii. now and then in years past you'd see fairly cool gamecube commercials on niche networks and shows, and a lot of the DS commercials have been well done, but they have to really make the wii something that both 8 year old boys and 30 year old men want to buy. i'm talking tv commercials, trailers before movies, men's magazines, bus stops, etc. turn on a hockey game taking place in canada and you'll always see a huge bold playstation logo along the boards -- that's something that nintendo needs to push into the american public. as weird as "the wii" sounds, the console has to become a household term like the NES was back in the 80's for this new control phenomenon to really soar.

-----

all in all, i think each console has its strengths and weaknesses. i honestly don't know if there really is a best choice, it just might be based on what you want specifically as a gamer. if it were up to me, for the following purposes, i'd choose the following --

Microsoft Xbox 360 - i'd pick it if i really enjoyed online gaming, as well as high-def resolution. instead of focusing on established series, i'd enjoy more unique one-shot games with incredibly graphics and the ability to play my friends online. i'd take advantage of the fact that a year's worth of hardware and games have come out already.

Sony Playstation 3 - i'd go with the ps3 if i trust sony based on what they've achieved with the previous playstation iterations, which by this point is certainly plenty. i'd put faith in sony's ability to draw a diverse selection of 3rd party developers, and for exclusives that the lesser-powered wii couldn't handle as well. i'd have to convince myself that the price of the console itself is only a one-time cost, and shouldn't be treated as too big a deal.

Nintendo Wii - i'd buy a wii if i'm ready for a whole new way to game, with the idea that the new control scheme brings a new level of excitement to a hobby i've been doing since i was in kindergarten. i'd put confidence in nintendo's ability to push their ideas despite what the norm is doing, and obviously a large selection of exclusives based around the custom controls.

i really think given the difference between the wii and the other two that most people could well buy a 360 or ps3 and use the wii as their second console. i don't entirely see the need to buy both a 360 and ps3 as they will largely be receiving many of the same major titles. there will be some overlap on the wii as well, but i'd rather be able to play the latest hot RPG on the 360 or gran turismo on the ps3 as well as the latest mario/zelda on the wii.

with all the major gaming events about to happen, i think the next few months will be very exciting, no matter how things unfold.

--j